Seguace di Setta
Cultist
Media umanoide (any race), qualsiasi non buono alignment
classe Armatura 12 (leather armor)
Punti Ferita 9 (2d8)
Velocità 30 m
| FOR | DES | COS | INT | SAG | CAR | |---------|---------|---------|---------|---------|---------| | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
Abilità Ingannare +2, Religionee +2
Sensi passive Percezione 10
Linguaggi any one language (usually Common)
Grado di Sfida 1/8 (25 PE)
Dark Devotion. The cultist has vantaggio on tiro salvezzas against being ammaliata or spaventata.
- Azioni
Scimitar. Arma da Mischia Attacco: +3 a colpire, portata 5 m, una creatura. Colpito: 4 (1d6 + 1) taglienti damage.
Cultists swear allegiance to dark powers such as elementale princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.