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Mammut

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Versione del 3 lug 2026 alle 08:21 di Admin (discussione | contributi) (Import Monsters_batch2: Mammoth)
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      1. Mammoth
  • Huge beast, unaligned*

Armor Class 13 (natural armor)

Hit Points 126 (11d12+55)

Speed 40 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|--------|---------|--------|---------|--------| | 24 (+7) | 9 (-1) | 21 (+5) | 3 (-4) | 11 (+0) | 6 (-2) |

Senses passive Perception 10

Languages -

Challenge 6 (2,300 XP)

  • Trampling Charge*. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
            1. Actions
  • Gore*. *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 25 (4d8+7) piercing damage.
  • Stomp*. *Melee Weapon Attack:* +10 to hit, reach 5 ft., one prone creature. *Hit:* 29 (4d10+7) bludgeoning damage.

A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.

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