Megera Notturna
Night Hag
Media immondo, neutralee malvagio
classe Armatura 17 (armatura naturale)
Punti Ferita 112 (15d8+45)
Velocità 9 m
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 18 (+4) | 15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) |
Abilità Ingannare +7, Intuizione +6, Percezione +6, Furtività +6
Danno Resistances freddo, fuoco; contundenti, perforanti, and taglienti from nonmagical attacks not made with silvered weapons
Immunità alle Condizioni ammaliata
Sensi scurovisione 36 m, passive Percezione 16
Linguaggi Abyssal, Common, Infernal, Primordial
Grado di Sfida 5 (1,800 PE)
Innate Lancio di incantesimi. The hag's innate spellcasting ability is Carisma (CD tiro salvezza incantesimi 14, +6 a colpire with spell attacks). She can innately cast the following spells, requiring no material Componenti
At will: detect magic, magic missile
2/day each: plane shift (self only), ray of enfeeblement, sleep
Magic Resistenza. The hag has vantaggio on tiro salvezzas against spells and other magical effects.
- Azioni
Claws (Hag Form Only). Arma da Mischia Attacco: +7 a colpire, portata 1.5 m, un bersaglio. Colpito: 13 (2d8+4) taglienti damage.
Change Shape. The hag magically polymorphs into a Piccola or Media female umanoide, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Materiali Plane, or vice versa. To do so, the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane, the hag magically touches a sleeping umanoide on the Materiali Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.