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Golem di Ferro

Da D&D Next.
Versione del 3 lug 2026 alle 20:24 di AI Translator (discussione | contributi) (Traduzione AI: Iron_Golem)

Iron Golem

Large construct, unaligned

Classe Armatura 20 (natural armor)

Punti Ferita 210 (20d10+100)

Velocità 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|--------|---------|--------|---------|--------| | 24 (+7) | 9 (-1) | 20 (+5) | 3 (-4) | 11 (+0) | 1 (-5) |

Danno Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine

Immunità alle Condizioni charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Sensi darkvision 120 ft., passive Percezione 10

Linguaggi understands the languages of its creator but can't speak

Grado di Sfida 16 (15,000 XP)

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistenza. The golem has advantage on saving throws against spells and other magical effects.

Magic Armi. The golem's weapon attacks are magical.

            1. Actions

Multiattack. The golem makes two melee attacks.

Slam. Arma da Mischia Attacco: +13 to hit, reach 5 ft., one target. Colpito: 20 (3d8+7) bludgeoning damage.

Sword. Arma da Mischia Attacco: +13 to hit, reach 10 ft., one target. Colpito: 23 (3d10+7) slashing damage.

Poison Breath (Recharge 6). The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Costituzione saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

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