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Hezrou (Demone)

Da D&D Next.
Versione del 3 lug 2026 alle 20:24 di AI Translator (discussione | contributi) (Traduzione AI: Hezrou_(Demon))

Hezrou (Demone)

Large fiend (demon), chaotic evil

Classe Armatura 16 (natural armor)

Punti Ferita 136 (13d10+65)

Velocità 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|---------| | 19 (+4) | 17 (+3) | 20 (+5) | 5 (-3) | 12 (+1) | 13 (+1) |

Tiri Salvezza Str +7, Con +8, Wis +4

Danno Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Danno Immunities poison

Immunità alle Condizioni poisoned

Sensi darkvision 120 ft., passive Percezione 11

Linguaggi Abyssal, telepathy 120 ft.

Grado di Sfida 8 (3,900 XP)

Magic Resistenza. The hezrou has advantage on saving throws against spells and other magical effects.

Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Costituzione saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.

            1. Actions

Multiattack. The hezrou makes three attacks: one with its bite and two with its claws.

Bite. Arma da Mischia Attacco: +7 to hit, reach 5 ft., one target. Colpito: 15 (2d10+4) piercing damage.

Claw. Arma da Mischia Attacco: +7 to hit, reach 5 ft., one target. Colpito: 11 (2d6+4) slashing damage.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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