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Melma Grigia

Da D&D Next.
Versione del 3 lug 2026 alle 20:23 di AI Translator (discussione | contributi) (Traduzione AI: Gray_Ooze)

Gray Melma

Medium ooze, unaligned

Classe Armatura 8

Punti Ferita 22 (3d8+9)

Velocità 10 ft., climb 10 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|--------|---------|--------|--------|--------| | 12 (+1) | 6 (-2) | 16 (+3) | 1 (-5) | 6 (-2) | 2 (-4) |

Abilità Furtività +2

Danno Resistances acid, cold, fire

Immunità alle Condizioni blinded, charmed, deafened, exhaustion, frightened, prone

Sensi blindsight 60 ft. (blind beyond this radius), passive Percezione 8

Linguaggi -

Grado di Sfida 1/2 (100 XP)

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

            1. Actions

Pseudopod. Arma da Mischia Attacco: +3 to hit, reach 5 ft., one target. Colpito: 4 (1d6+1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

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