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Cloud Giant

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Versione del 3 lug 2026 alle 08:21 di Admin (discussione | contributi) (Import Monsters_batch1: Cloud Giant)
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      1. Cloud Giant
  • Huge giant, neutral good (50%) or neutral evil (50%)*

Armor Class 14 (natural armor)

Hit Points 200 (16d12+96)

Speed 40 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 27 (+8) | 10 (+0) | 22 (+6) | 12 (+1) | 16 (+3) | 16 (+3) |

Saving Throws Con +10, Wis +7, Cha +7

Skills Insight +7, Perception +7

Senses passive Perception 17

Languages Common, Giant

Challenge 9 (5,000 XP)

  • Keen Smell*. The giant has advantage on Wisdom (Perception) checks that rely on smell.
  • Innate Spellcasting*. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material Components

At will: *detect magic*, *fog cloud*, *light*

3/day each: *feather fall*, *fly*, *misty step*, *telekinesis*

1/day each: *control weather*, *gaseous form*

            1. Actions
  • Multiattack*. The giant makes two morningstar attacks.
  • Morningstar*. *Melee Weapon Attack:* +12 to hit, reach 10 ft., one target. *Hit:* 21 (3d8+8) piercing damage.
  • Rock*. *Ranged Weapon Attack:* +12 to hit, range 60/240 ft., one target. *Hit:* 30 (4d10+8) bludgeoning damage.
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