Mefite di Ghiaccio
Aspetto
- Ice Mephit
- Small elemental, neutral evil*
Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft., fly 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|--------|---------|---------| | 7 (-2) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
Skills Perception +2, Stealth +3
Damage Vulnerabilities bludgeoning, fire
Damage Immunities cold, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Aquan, Auran
Challenge 1/2 (100 XP)
- Death Burst*. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
- False Appearance*. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
- Innate Spellcasting (1/Day)*. The mephit can innately cast *fog cloud*, requiring no material components. Its innate spellcasting ability is Charisma.
- Actions
- Claws.* *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 3 (1d4+1) slashing damage plus 2 (1d4) cold damage.
- Frost Breath (Recharge 6)*. The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.
D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.