Lupo Invernale
Winter Wolf
Large monstrosity, neutral evil
classe Armatura 13 (natural armor)
Punti Ferita 75 (10d10+20)
Velocità 50 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 18 (+4) | 13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 8 (-1) |
Abilità Percezione +5, Furtività +3
Danno Immunities cold
Senses passive Percezione 15
Linguaggi Common, Gigante, Winter Wolf
Challenge 3 (700 XP)
Keen Hearing and Smell. The wolf has advantage on Saggezza (Percezione) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Snow Camouflage. The wolf has advantage on Destrezza (Furtività) checks made to hide in snowy terrain.
- Actions
Bite. Arma da Mischia Attacco: +6 to hit, reach 5 ft., one target. Colpito: 11 (2d6+4) piercing damage. If the target is a creature, it must succeed on a DC 14 Forza saving throw or be knocked prone.
Cold Breath (Recharge 5-6). The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Destrezza saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
The arctic-dwelling winter wolf is as large as a dire wolf but has snow-white fur and pale blue eyes. Frost giants use these evil creatures as guards and hunting companions, putting the wolves' deadly breath weapon to use against their foes. Winter wolves communicate with one another using growls and barks, but they speak Common and Gigante well enough to follow simple conversations.