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Werewolf (Lycanthrope)

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Werewolf (Licantropo)

Medium humanoid (human, shapechanger), chaotic evil

classe Armatura 11 in humanoid form, 12 (natural armor) in wolf or hybrid form

Punti Ferita 58 (9d8+18)

Velocità 30 ft. (40 ft. in wolf form)

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |

Abilità Percezione +4, Furtività +3

Danno Immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Senses passive Percezione 14

Linguaggi Common (can't speak in wolf form)

Challenge 3 (700 XP)

Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The werewolf has advantage on Saggezza (Percezione) checks that rely on hearing or smell.

            1. Actions

Multiattack (Umanoide or Hybrid Form Only). The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).

Bite (Wolf or Hybrid Form Only). Arma da Mischia Attacco: +4 to hit, reach 5 ft., one target. Colpito: 6 (1d8+2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Costituzione saving throw or be cursed with werewolf lycanthropy.

Claws (Hybrid Form Only). Arma da Mischia Attacco: +4 to hit, reach 5 ft., one creature. Colpito: 7 (2d4+2) slashing damage.

Spear (Umanoide Form Only). Melee or Arma a Distanza Attacco: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Colpito: 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.

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