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Swarm of Quippers

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Versione del 3 lug 2026 alle 15:07 di Admin (discussione | contributi) (Traduzione mostri: Swarm of Quippers)

Sciame of Quippers

Medium swarm of Tiny beasts, unaligned

classe Armatura 13

Punti Ferita 28 (8d8-8)

Velocità 0 ft., swim 40 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|--------|--------|--------|--------| | 13 (+1) | 16 (+3) | 9 (-1) | 1 (-5) | 7 (-2) | 2 (-4) |

Danno Resistances bludgeoning, piercing, slashing

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Senses darkvision 60 ft., passive Percezione 8

Linguaggi -

Challenge 1 (200 XP)

Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Sciame. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

Water Breathing. The swarm can breathe only underwater.

            1. Actions

Bites. Arma da Mischia Attacco: +5 to hit, reach 0 ft., one creature in the swarm's space. Colpito: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

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