Quasit (Demone)
Quasit (Demone)
Tiny fiend (demon, shapechanger), chaotic evil
classe Armatura 13
Punti Ferita 7 (3d4)
Velocità 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|--------|---------|---------| | 5 (-3) | 17 (+3) | 10 (+0) | 7 (-2) | 10 (+0) | 10 (+0) |
Abilità Furtività +5
Danno Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Danno Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Percezione 10
Linguaggi Abyssal, Common
Challenge 1 (200 XP)
Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Magic Resistenza. The quasit has advantage on saving throws against spells and other magical effects.
- Actions
Claws (Bite in Bestia Form). Arma da Mischia Attacco: +4 to hit, reach 5 ft., one target. Colpito: 5 (1d4+3) piercing damage, and the target must succeed on a DC 10 Costituzione saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Scare (1/Day). One creature of the quasit's choice within 20 feet of it must succeed on a DC 10 Saggezza saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.
Invisibility. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.