Diavolo Cornuto
Horned Diavolo
Large fiend (devil), lawful evil
classe Armatura 18 (natural armor)
Punti Ferita 148 (17d10+55)
Velocità 20 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 22 (+6) | 17 (+3) | 21 (+5) | 12 (+1) | 16 (+3) | 17 (+3) |
Tiri Salvezza Str +10, Dex +7, Wis +7, Cha +7
Danno Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Danno Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Percezione 13
Linguaggi Infernal, telepathy 120 ft.
Challenge 11 (7,200 XP)
Diavolo's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistenza. The devil has advantage on saving throws against spells and other magical effects.
- Actions
Multiattack. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.
Fork. Arma da Mischia Attacco: +10 to hit, reach 10 ft., one target. Colpito: 15 (2d8+6) piercing damage.
Tail. Arma da Mischia Attacco: +10 to hit, reach 10 ft., one target. Colpito: 10 (1d8+6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Costituzione saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Saggezza (Medicina) check. The wound also closes if the target receives magical healing.
Hurl Flame. Ranged Attacco dell'incantesimo: +7 to hit, range 150 ft., one target. Colpito: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.