Gnome, Deep (Svirfneblin)
Gnomo, Deep (Svirfneblin)
Small humanoid (gnome), neutral good
classe Armatura 15 (chain shirt)
Punti Ferita 16 (3d6+6)
Velocità 20 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|--------| | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |
Abilità Indagare +3, Percezione +2, Furtività +4
Senses darkvision 120 ft., passive Percezione 12
Linguaggi Gnomish, Terran, Undercommon
Challenge 1/2 (100 XP)
Stone Camouflage. The gnome has advantage on Destrezza (Furtività) checks made to hide in rocky terrain.
Gnomo Cunning. The gnome has advantage on Intelligenza, Saggezza, and Carisma saving throws against magic.
Innate Lancio di incantesimi. The gnome's innate spellcasting ability is Intelligenza (spell save DC 11). It can innately cast the following spells, requiring no material Componenti
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self
- Actions
War Pick. Arma da Mischia Attacco: +4 to hit, reach 5 ft., one target. Colpito: 6 (1d8+2) piercing damage.
Avvelenato Dart. Arma a Distanza Attacco: +4 to hit, range 30/120 ft., one creature. Colpito: 4 (1d4+2) piercing damage, and the target must succeed on a DC 12 Costituzione saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.