Gladiator
Gladiator
Medium humanoid (any race), any alignment
classe Armatura 16 (studded leather, shield)
Punti Ferita 112 (15d8 + 45)
Velocità 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
Tiri Salvezza Str +7, Dex +5, Con +6
Abilità Atletica +10, Intimidire +5
Senses passive Percezione 11
Linguaggi any one language (usually Common)
Challenge 5 (1,800 XP)
Brave. The gladiator has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
- Actions
Multiattack. The gladiator makes three melee attacks or two ranged attacks.
Spear. Melee or Arma a Distanza Attacco: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Colpito: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Scudo Bash. Arma da Mischia Attacco: +7 to hit, reach 5 ft., one creature. Colpito: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Forza saving throw or be knocked prone.
- Reactions
Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.