Ghast (Ghoul)
Ghast (Ghoul)
Medium undead, chaotic evil
classe Armatura 13
Punti Ferita 36 (8d8)
Velocità 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|--------| | 16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
Danno Resistances necrotic
Danno Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Percezione 10
Linguaggi Common
Challenge 2 (450 XP)
Stench. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Costituzione saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
Turning Defiance. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
- Actions
Bite. Arma da Mischia Attacco: +3 to hit, reach 5 ft., one creature. Colpito: 12 (2d8+3) piercing damage.
Claws. Arma da Mischia Attacco: +5 to hit, reach 5 ft., one target. Colpito: 10 (2d6+3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Costituzione saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.