Druid
Druido
Medium humanoid (any race), any alignment
classe Armatura 11 (16 with barkskin)
Punti Ferita 27 (5d8 + 5)
Velocità 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Abilità Medicina +4, Natura +3, Percezione +4
Senses passive Percezione 14
Linguaggi Druidic plus any two languages
Challenge 2 (450 XP)
Lancio di incantesimi. The druid is a 4th-level spellcaster. Its spellcasting ability is Saggezza (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, produce flame, shillelagh 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave 2nd level (3 slots): animal messenger, barkskin
- Actions
Quarterstaff. Arma da Mischia Attacco: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Colpito: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.