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Clay Golem

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Versione del 3 lug 2026 alle 14:55 di Admin (discussione | contributi) (Traduzione mostri: Clay Golem)

Clay Golem

Large construct, unaligned

classe Armatura 14 (natural armor)

Punti Ferita 133 (14d10+56)

Velocità 20 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|--------|---------|--------|--------|--------| | 20 (+5) | 9 (-1) | 18 (+4) | 3 (-4) | 8 (-1) | 1 (-5) |

Danno Immunities acid, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Percezione 9

Linguaggi understands the languages of its creator but can't speak

Challenge 9 (5,000 XP)

Acid Absorption. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

Berserk. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistenza. The golem has advantage on saving throws against spells and other magical effects.

Magic Armi. The golem's weapon attacks are magical.

            1. Actions

Multiattack. The golem makes two slam attacks.

Slam. Arma da Mischia Attacco: +8 to hit, reach 5 ft., one target. Colpito: 16 (2d10+5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Costituzione saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.

Haste (Recharge 5-6). Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Destrezza saving throws, and can use its slam attack as a bonus action.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.