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Ancient White Dragon (Cromatico)

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Ancient White Drago (Chromatic)

Gargantuan dragon, chaotic evil

classe Armatura 20 (natural armor)

Punti Ferita 333 (18d20+144)

Velocità 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 26 (+8) | 10 (+0) | 26 (+8) | 10 (+0) | 13 (+1) | 14 (+2) |

Tiri Salvezza Dex +6, Con +14, Wis +7, Cha +8

Abilità Percezione +13, Furtività +6

Danno Immunities cold

Senses blindsight 60 ft., darkvision 120 ft., passive Percezione 23

Linguaggi Common, Draconic

Challenge 20 (25,000 XP)

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

Legendary Resistenza (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

            1. Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Arma da Mischia Attacco: +14 to hit, reach 15 ft., one target. Colpito: 19 (2d10+8) piercing damage plus 9 (2d8) cold damage.

Claw. Arma da Mischia Attacco: +14 to hit, reach 10 ft., one target. Colpito: 15 (2d6+8) slashing damage.

Tail. Arma da Mischia Attacco: +14 to hit, reach 20 ft., one target. Colpito: 17 (2d8+8) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Saggezza saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Cold Breath (Recharge 5-6). The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Costituzione saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.

            1. Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Saggezza (Percezione) check.

Tail Attacco. The dragon makes a tail attack.

Wing Attacco (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Destrezza saving throw or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.