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Aboleth

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Versione del 3 lug 2026 alle 14:55 di Admin (discussione | contributi) (Traduzione mostri: Aboleth)

Aboleth

Large aberration, lawful evil

classe Armatura 17 (natural armor)

Punti Ferita 135 (18d10+36)

Velocità 10 ft., swim 40 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|--------|---------|---------|---------|---------| | 21 (+5) | 9 (-1) | 15 (+2) | 18 (+4) | 15 (+2) | 18 (+4) |

Tiri Salvezza Con +6, Int +8, Wis +6

Abilità Storia +12, Percezione +10

Senses darkvision 120 ft., passive Percezione 20

Linguaggi Deep Speech, telepathy 120 ft.

Challenge 10 (5,900 XP)

Amphibious. The aboleth can breathe air and water.

Mucous Cloud. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Costituzione saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.

Probing Telepathy. If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature.

            1. Actions

Multiattack. The aboleth makes three tentacle attacks.

Tentacle. Arma da Mischia Attacco: +9 to hit, reach 10 ft., one target. Colpito: 12 (2d6+5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Costituzione saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.

Tail. Arma da Mischia Attacco: +9 to hit, reach 10 ft. one target. Colpito: 15 (3d6+5) bludgeoning damage.

Enslave (3/Day). The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Saggezza saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance.

Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.

            1. Legendary Actions

The aboleth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aboleth regains spent legendary actions at the start of its turn.

Detect. The aboleth makes a Saggezza (Percezione) check.

Tail Swipe. The aboleth makes one tail attack.

Psychic Drain (Costs 2 Actions). One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.