Gnome, Deep (Svirfneblin)
Aspetto
- Gnome, Deep (Svirfneblin)
- Small humanoid (gnome), neutral good*
Armor Class 15 (chain shirt)
Hit Points 16 (3d6+6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|--------| | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |
Skills Investigation +3, Perception +2, Stealth +4
Senses darkvision 120 ft., passive Perception 12
Languages Gnomish, Terran, Undercommon
Challenge 1/2 (100 XP)
- Stone Camouflage*. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
- Gnome Cunning*. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
- Innate Spellcasting*. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material Components
At will: *nondetection* (self only)
1/day each: *blindness/deafness*, *blur*, *disguise self*
- Actions
- War Pick*. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d8+2) piercing damage.
- Poisoned Dart*. *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one creature. *Hit:* 4 (1d4+2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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