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Capra Gigante

Da D&D Next.
Versione del 3 lug 2026 alle 08:20 di Admin (discussione | contributi) (Import Monsters_batch2: Giant Goat)
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      1. Giant Goat
  • Large beast, unaligned*

Armor Class 11 (natural armor)

Hit Points 19 (3d10+3)

Speed 40 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 17 (+3) | 11 (+0) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) |

Senses passive Perception 11

Languages -

Challenge 1/2 (100 XP)

  • Charge*. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
  • Sure-Footed*. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
            1. Actions
  • Ram*. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (2d4+3) bludgeoning damage.
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