Capra Gigante
Aspetto
- Giant Goat
- Large beast, unaligned*
Armor Class 11 (natural armor)
Hit Points 19 (3d10+3)
Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 17 (+3) | 11 (+0) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) |
Senses passive Perception 11
Languages -
Challenge 1/2 (100 XP)
- Charge*. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
- Sure-Footed*. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
- Actions
- Ram*. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (2d4+3) bludgeoning damage.
D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.