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Lion

Da D&D Next.
Versione del 3 lug 2026 alle 08:21 di Admin (discussione | contributi) (Import Monsters_batch2: Lion)
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      1. Lion
  • Large beast, unaligned*

Armor Class 12

Hit Points 26 (4d10+4)

Speed 50 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 17 (+3) | 15 (+2) | 13 (+1) | 3 (-4) | 12 (+1) | 8 (-1) |

Skills Perception +3, Stealth +6

Senses passive Perception 13

Languages -

Challenge 1 (200 XP)

  • Keen Smell*. The lion has advantage on Wisdom (Perception) checks that rely on smell.
  • Pack Tactics*. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
  • Pounce*. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
  • Running Leap*. With a 10-foot running start, the lion can long jump up to 25 feet.
            1. Actions
  • Bite*. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8+3) piercing damage.
  • Claw*. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6+3) slashing damage.
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