Arpia
Harpy
- Media mostruosita, Caotico Malvagio*
Classe Armatura 11
Punti Ferita 38 (7d8+7)
Velocita 20 ft., fly 40 ft.
| STR | DEX | CON | INT | WIS | CHA | 12 (+1) | 13 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 13 (+1) |
|---|
Sensi passive Perception 10
Linguaggi Common
Grado di Sfida 1 (200 XP)
- Multiattacco*. The harpy makes two attacks: one with its claws and one with its club.
- Claws.* *Attacco con Arma da Mischia:* +3 per colpire, reach 5 ft., one target. *Hit:* 6 (2d4+1) slashing damage.
- Club*. *Attacco con Arma da Mischia:* +3 per colpire, reach 5 ft., one target. *Hit:* 3 (1d4+1) bludgeoning damage.
- Luring Song*. The harpy sings a magical melody. Every humanoid and giant within 300 metri of the harpy that can hear the song must succeed on a CD 11 Wisdom tiro salvezza or be charmed until the song ends. The harpy must take a bonus azione on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 metri away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 metri. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the tiro salvezza. A charmed target can also repeat the tiro salvezza at the end of each of its turns. If the tiro salvezza is successful, the effect ends on it.
A target that successfully saves is immune to this harpy's song for the next 24 ore.