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Arpia

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Versione del 7 lug 2026 alle 11:28 di AI Translator (discussione | contributi) (Import SRD 5.1)

Harpy

  • Media mostruosita, Caotico Malvagio*

Classe Armatura 11

Punti Ferita 38 (7d8+7)

Velocita 20 ft., fly 40 ft.

STR DEX CON INT WIS CHA 12 (+1) 13 (+1) 12 (+1) 7 (-2) 10 (+0) 13 (+1)

Sensi passive Perception 10

Linguaggi Common

Grado di Sfida 1 (200 XP)

  • Multiattacco*. The harpy makes two attacks: one with its claws and one with its club.
  • Claws.* *Attacco con Arma da Mischia:* +3 per colpire, reach 5 ft., one target. *Hit:* 6 (2d4+1) slashing damage.
  • Club*. *Attacco con Arma da Mischia:* +3 per colpire, reach 5 ft., one target. *Hit:* 3 (1d4+1) bludgeoning damage.
  • Luring Song*. The harpy sings a magical melody. Every humanoid and giant within 300 metri of the harpy that can hear the song must succeed on a CD 11 Wisdom tiro salvezza or be charmed until the song ends. The harpy must take a bonus azione on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.

While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 metri away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 metri. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the tiro salvezza. A charmed target can also repeat the tiro salvezza at the end of each of its turns. If the tiro salvezza is successful, the effect ends on it.

A target that successfully saves is immune to this harpy's song for the next 24 ore.

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