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Gnome, Deep (Svirfneblin)

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Versione del 3 lug 2026 alle 08:20 di Admin (discussione | contributi) (Import Monsters_batch2: Gnome, Deep (Svirfneblin))
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    1. Gnome, Deep (Svirfneblin)
  • Small humanoid (gnome), neutral good*

Armor Class 15 (chain shirt)

Hit Points 16 (3d6+6)

Speed 20 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|--------| | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |

Skills Investigation +3, Perception +2, Stealth +4

Senses darkvision 120 ft., passive Perception 12

Languages Gnomish, Terran, Undercommon

Challenge 1/2 (100 XP)

  • Stone Camouflage*. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
  • Gnome Cunning*. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
  • Innate Spellcasting*. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material Components

At will: *nondetection* (self only)

1/day each: *blindness/deafness*, *blur*, *disguise self*

            1. Actions
  • War Pick*. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d8+2) piercing damage.
  • Poisoned Dart*. *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one creature. *Hit:* 4 (1d4+2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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