Tempesta di Vendetta
Aspetto
- 9°-level Coniurazione*
Tempo di Lancio: 1 azione
Gittata: Sight
Componenti: V, S
Durata: concentrazione, up to 1 minuto
A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 metri. fulmine flashes in the area, tuono booms, and strong winds roar. Each creature under the cloud (no more than 5,000 metri beneath the cloud) when it appears must make a Constitution tiro salvezza. On a failed save, a creature takes 2d6 tuono damage and becomes deafened for 5 minuti.
Each round you maintain concentrazione on this spell, the storm produces different effects on your turn.
- Round 2*. Acidic rain falls from the cloud. Each creature and object under the cloud takes 1d6 acido damage.
- Round 3*. You call six bolts of fulmine from the cloud to strike six creatures or objects of your choice beneath the cloud. A given creature or object can't be struck by more than one bolt. A struck creature must make a Dexterity tiro salvezza. The creature takes 10d6 fulmine damage on a failed save, or half as much damage on a successful one.
- Round 4*. Hailstones rain down from the cloud. Each creature under the cloud takes 2d6 bludgeoning damage.
- Round 5-10*. Gusts and freezing rain assail the area under the cloud. The area becomes difficult terrain and is heavily obscured. Each creature there takes 1d6 freddo damage. Ranged weapon attacks in the area are impossible. The wind and rain count as a severe distraction for the purposes of maintaining concentrazione on spells. Finally, gusts of strong wind (ranging from 20 to 50 miles per ora) automatically disperse fog, mists, and similar phenomena in the area, whether mundane or magical.
D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.