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Tempesta di Grandine

Da D&D Next.
Versione del 7 lug 2026 alle 11:24 di AI Translator (discussione | contributi) (Import bulk SRD 5.1)
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  • 3°-level Coniurazione*

Tempo di Lancio: 1 azione

Gittata: 150 metri

Componenti: V, S, M (a pinch of dust and a few drops of water)

Durata: concentrazione, up to 1 minuto

Until the spell ends, freezing rain and sleet fall in a 20-foot tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.

The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity tiro salvezza. On a failed save, it falls prone.

If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution tiro salvezza against your spell save DC or lose concentrazione.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.