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Polpo Gigante

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Versione del 3 lug 2026 alle 08:20 di Admin (discussione | contributi) (Import Monsters_batch2: Giant Octopus)
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      1. Giant Octopus
  • Large beast, unaligned*

Armor Class 11

Hit Points 52 (8d10+8)

Speed 10 ft., swim 60 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 17 (+3) | 13 (+1) | 13 (+1) | 4 (-3) | 10 (+0) | 4 (-3) |

Skills Perception +4, Stealth +5

Senses darkvision 60 ft., passive Perception 14

Languages -

Challenge 1 (200 XP)

  • Hold Breath*. While out of water, the octopus can hold its breath for 1 hour.
  • Underwater Camouflage*. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
  • Water Breathing*. The octopus can breathe only underwater.
            1. Actions
  • Tentacles*. *Melee Weapon Attack:* +5 to hit, reach 15 ft., one target. *Hit:* 10 (2d6+3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
  • Ink Cloud (Recharges after a Short or Long Rest)*. A 20- foot radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
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