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Spike Growth

Da D&D Next.
Versione del 3 lug 2026 alle 13:18 di Admin (discussione | contributi) (Traduzione incantesimi: Spike Growth)

Spike Growth

2nd-level transmutation

Casting Time: 1 action

Range: 150 feet

Componenti: V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)

Duration: Concentrazione, up to 10 minutes

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Saggezza (Percezione) check against your spell save DC to recognize the terrain as hazardous before entering it.

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