Swarm of Quippers
Sciame of Quippers
Medium swarm of Tiny beasts, unaligned
classe Armatura 13
Punti Ferita 28 (8d8-8)
Velocità 0 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|--------|--------|--------|--------| | 13 (+1) | 16 (+3) | 9 (-1) | 1 (-5) | 7 (-2) | 2 (-4) |
Danno Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses darkvision 60 ft., passive Percezione 8
Linguaggi -
Challenge 1 (200 XP)
Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Sciame. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
Water Breathing. The swarm can breathe only underwater.
- Actions
Bites. Arma da Mischia Attacco: +5 to hit, reach 0 ft., one creature in the swarm's space. Colpito: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.