Noble
Noble
Medium humanoid (any race), any alignment
classe Armatura 15 (breastplate)
Punti Ferita 9 (2d8)
Velocità 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Abilità Ingannare +5, Intuizione +4, Persuasione +5
Senses passive Percezione 12
Linguaggi any two languages
Challenge 1/8 (25 XP)
- Actions
Rapier. Arma da Mischia Attacco: +3 to hit, reach 5 ft., one target. Colpito: 5 (1d8 + 1) piercing damage.
- Reactions
Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners.
The noble's statistics can also be used to represent courtiers who aren't of noble birth.