Naga Guardiano
Guardian Naga
Large monstrosity, lawful good
classe Armatura 18 (natural armor)
Punti Ferita 127 (15d10+45)
Velocità 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 19 (+4) | 18 (+4) | 16 (+3) | 16 (+3) | 19 (+4) | 18 (+4) |
Tiri Salvezza Dex +6, Con +5, Wis +5, Cha +6
Tiri Salvezza Dex +8, Con +7, Int +7, Wis +8, Cha +8
Danno Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Percezione 14
Linguaggi Celestiale, Common
Challenge 10 (5,900 XP)
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Lancio di incantesimi. The naga is an 11th-level spellcaster. Its spellcasting ability is Saggezza (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
Cantrips (at will): mending, sacred flame, thaumaturgy 1st level (4 slots): command, cure wounds, shield of faith 2nd level (3 slots): calm emotions, hold person 3rd level (3 slots): bestow curse, clairvoyance 4th level (3 slots): banishment, freedom of movement 5th level (2 slots): flame strike, geas 6th level (1 slot): true seeing
- Actions
Bite. Arma da Mischia Attacco: +8 to hit, reach 10 ft., one creature. Colpito: 8 (1d8+4) piercing damage, and the target must make a DC 15 Costituzione saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison. Arma a Distanza Attacco: +8 to hit, range 15/30 ft., one creature. Colpito: The target must make a DC 15 Costituzione saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.