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Fanattico di Setta

Da D&D Next.
Versione del 3 lug 2026 alle 14:55 di Admin (discussione | contributi) (Traduzione mostri: Cult Fanatic)

Cult Fanatic

Medium humanoid (any race), any non-good alignment

classe Armatura 13 (leather armor)

Punti Ferita 33 (6d8 + 6)

Velocità 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |

Abilità Ingannare +4, Persuasione +4, Religione +2

Senses passive Percezione 11

Linguaggi any one language (usually Common)

Challenge 2 (450 XP)

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Lancio di incantesimi. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Saggezza (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy 1st level (4 slots): command, inflict wounds, shield of faith 2nd level (3 slots): hold person, spiritual weapon

            1. Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Arma a Distanza Attacco: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Colpito: 4 (1d4 + 2) piercing damage.

Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.