Fanattico di Setta
Cult Fanatic
Medium humanoid (any race), any non-good alignment
classe Armatura 13 (leather armor)
Punti Ferita 33 (6d8 + 6)
Velocità 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Abilità Ingannare +4, Persuasione +4, Religione +2
Senses passive Percezione 11
Linguaggi any one language (usually Common)
Challenge 2 (450 XP)
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Lancio di incantesimi. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Saggezza (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy 1st level (4 slots): command, inflict wounds, shield of faith 2nd level (3 slots): hold person, spiritual weapon
- Actions
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Arma a Distanza Attacco: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Colpito: 4 (1d4 + 2) piercing damage.
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.