Pseudodragon
Pseudodragon
Tiny dragon, neutral good
Armor Class 13 (natural armor)
Hit Points 7 (2d4+2)
Speed 15 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA | -------- | --------- | --------- | --------- | --------- | --------- | 6 (-2) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
|---|
Skills Perception +3, Stealth +4
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages understands Common and Draconic but can't speak
Challenge 1/4 (50 XP)
- Keen Senses**. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
**Magic Resistance**. The pseudodragon has advantage on saving throws against spells and other magical effects.
**Limited Telepathy**. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
- Actions
**Bite**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
**Sting****. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.