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Polpo

Da D&D Next.
Versione del 3 lug 2026 alle 08:27 di Admin (discussione | contributi) (Reimport Monsters: Octopus (formattato))

Octopus

Small beast, unaligned

Armor Class 12

Hit Points 3 (1d6)

Speed 5 ft., swim 30 ft.

STR DEX CON INT WIS CHA -------- --------- --------- -------- --------- -------- 4 (-3) 15 (+2) 11 (+0) 3 (-4) 10 (+0) 4 (-3)

Skills Perception +2, Stealth +4

Senses darkvision 30 ft., passive Perception 12

Languages -

Challenge 0 (10 XP)

        • Hold Breath**. While out of water, the octopus can hold its breath for 30 minutes.

**Underwater Camouflage**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

**Water Breathing**. The octopus can breathe only underwater.

            1. Actions

**Tentacles**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.

**Ink Cloud (Recharges after a Short or Long Rest)****. A 5- foot radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

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