Wereboar (Lycanthrope)
Wereboar (Licantropo)
Medium humanoid (human, shapechanger), neutral evil
classe Armatura 10 in humanoid form, 11 (natural armor) in boar or hybrid form
Punti Ferita 78 (12d8+24)
Velocità 30 ft. (40 ft. in boar form)
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|--------| | 17 (+3) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 8 (-1) |
Abilità Percezione +2
Danno Immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses passive Percezione 12
Linguaggi Common (can't speak in boar form)
Challenge 4 (1,100 XP)
Shapechanger. The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Charge (Boar or Hybrid Form Only). If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Forza saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
- Actions
Multiattack (Umanoide or Hybrid Form Only). The wereboar makes two attacks, only one of which can be with its tusks.
Maul (Umanoide or Hybrid Form Only). Arma da Mischia Attacco: +5 to hit, reach 5 ft., one target. Colpito: 10 (2d6+3) bludgeoning damage.
Tusks (Boar or Hybrid Form Only). Arma da Mischia Attacco: +5 to hit, reach 5 ft., one target. Colpito: 10 (2d6+3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Costituzione saving throw or be cursed with wereboar lycanthropy.