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Spia

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Versione del 3 lug 2026 alle 15:07 di Admin (discussione | contributi) (Traduzione mostri: Spy)

Spy

Medium humanoid (any race), any alignment

classe Armatura 12

Punti Ferita 27 (6d8)

Velocità 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |

Abilità Ingannare +5, Intuizione +4, Indagare +5, Percezione +6, Persuasione +5, Rapidità di Mano +4, Furtività +4

Senses passive Percezione 16

Linguaggi any two languages

Challenge 1 (200 XP)

Cunning Azione. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attacco (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

            1. Actions

Multiattack. The spy makes two melee attacks.

Shortsword. Arma da Mischia Attacco: +4 to hit, reach 5 ft., one target. Colpito: 5 (1d6 + 2) piercing damage.

Hand Crossbow. Arma a Distanza Attacco: +4 to hit, range 30/120 ft., one target. Colpito: 5 (1d6 + 2) piercing damage.

Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.