Planetar (Angelo)
Planetar (Angel)
Large celestial, lawful good
classe Armatura 19 (natural armor)
Punti Ferita 200 (16d10+112)
Velocità 40 ft., fly 120 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 24 (+7) | 20 (+5) | 24 (+7) | 19 (+4) | 22 (+6) | 25 (+7) |
Tiri Salvezza Con +12, Wis +11, Cha +12
Abilità Percezione +11
Danno Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened
Senses truesight 120 ft., passive Percezione 21
Linguaggi all, telepathy 120 ft.
Challenge 16 (15,000 XP)
Angelic Armi. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Divine Awareness. The planetar knows if it hears a lie.
Innate Lancio di incantesimi. The planetar's spellcasting ability is Carisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material Componenti
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, flame strike, raise dead
1/day each: commune, control weather, insect plague
Magic Resistenza. The planetar has advantage on saving throws against spells and other magical effects.
- Actions
Multiattack. The planetar makes two melee attacks.
Greatsword. Arma da Mischia Attacco: +12 to hit, reach 5 ft., one target. Colpito: 21 (4d6+7) slashing damage plus 22 (5d8) radiant damage.
Healing Touch (4/Day). The planetar touches another creature. The target magically regains 30 (6d8+3) hit points and is freed from any curse, disease, poison, blindness, or deafness.