Vai al contenuto

Pit Fiend (Diavolo)

Da D&D Next.
Versione del 3 lug 2026 alle 15:00 di Admin (discussione | contributi) (Traduzione mostri: Pit Fiend (Devil))

Pit Fiend (Diavolo)

Large fiend (devil), lawful evil

classe Armatura 19 (natural armor)

Punti Ferita 300 (24d10+168)

Velocità 30 ft., fly 60 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 26 (+8) | 14 (+2) | 24 (+7) | 22 (+6) | 18 (+4) | 24 (+7) |

Tiri Salvezza Dex +8, Con +13, Wis +10

Danno Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Danno Immunities fire, poison

Condition Immunities poisoned

Senses truesight 120 ft., passive Percezione 14

Linguaggi Infernal, telepathy 120 ft.

Challenge 20 (25,000 XP)

Fear Aura. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Saggezza saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.

Magic Resistenza. The pit fiend has advantage on saving throws against spells and other magical effects.

Magic Armi. The pit fiend's weapon attacks are magical.

Innate Lancio di incantesimi. The pit fiend's spellcasting ability is Carisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material Componenti

At will: detect magic, fireball

3/day each: hold monster, wall of fire

            1. Actions

Multiattack. The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.

Bite. Arma da Mischia Attacco: +14 to hit, reach 5 ft., one target. Colpito: 22 (4d6+8) piercing damage. The target must succeed on a DC 21 Costituzione saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw. Arma da Mischia Attacco: +14 to hit, reach 10 ft., one target. Colpito: 17 (2d8+8) slashing damage.

Mace. Arma da Mischia Attacco: +14 to hit, reach 10 ft., one target. Colpito: 15 (2d6+8) bludgeoning damage plus 21 (6d6) fire damage.

Tail. Arma da Mischia Attacco: +14 to hit, reach 10 ft., one target. Colpito: 24 (3d10+8) bludgeoning damage.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.