Hezrou (Demone)
Hezrou (Demone)
Large fiend (demon), chaotic evil
classe Armatura 16 (natural armor)
Punti Ferita 136 (13d10+65)
Velocità 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|---------| | 19 (+4) | 17 (+3) | 20 (+5) | 5 (-3) | 12 (+1) | 13 (+1) |
Tiri Salvezza Str +7, Con +8, Wis +4
Danno Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Danno Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Percezione 11
Linguaggi Abyssal, telepathy 120 ft.
Challenge 8 (3,900 XP)
Magic Resistenza. The hezrou has advantage on saving throws against spells and other magical effects.
Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Costituzione saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
- Actions
Multiattack. The hezrou makes three attacks: one with its bite and two with its claws.
Bite. Arma da Mischia Attacco: +7 to hit, reach 5 ft., one target. Colpito: 15 (2d10+4) piercing damage.
Claw. Arma da Mischia Attacco: +7 to hit, reach 5 ft., one target. Colpito: 11 (2d6+4) slashing damage.