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Gladiator

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Versione del 3 lug 2026 alle 15:00 di Admin (discussione | contributi) (Traduzione mostri: Gladiator)

Gladiator

Medium humanoid (any race), any alignment

classe Armatura 16 (studded leather, shield)

Punti Ferita 112 (15d8 + 45)

Velocità 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |

Tiri Salvezza Str +7, Dex +5, Con +6

Abilità Atletica +10, Intimidire +5

Senses passive Percezione 11

Linguaggi any one language (usually Common)

Challenge 5 (1,800 XP)

Brave. The gladiator has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

            1. Actions

Multiattack. The gladiator makes three melee attacks or two ranged attacks.

Spear. Melee or Arma a Distanza Attacco: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Colpito: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Scudo Bash. Arma da Mischia Attacco: +7 to hit, reach 5 ft., one creature. Colpito: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Forza saving throw or be knocked prone.

            1. Reactions

Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.