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Elf, Drow

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Versione del 3 lug 2026 alle 14:55 di Admin (discussione | contributi) (Traduzione mostri: Elf, Drow)

Elfo, Drow

Medium humanoid (elf), neutral evil

classe Armatura 15 (chain shirt)

Punti Ferita 13 (3d8)

Velocità 30 ft.

| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |

Abilità Percezione +2, Furtività +4

Senses darkvision 120 ft., passive Percezione 12

Linguaggi Elvish, Undercommon

Challenge 1/4 (50 XP)

Sirena Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Innate Lancio di incantesimi. The drow's spellcasting ability is Carisma (spell save DC 11). It can innately cast the following spells, requiring no material Componenti

At will: dancing lights

1/day each: darkness, faerie fire

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Saggezza (Percezione) checks that rely on sight.

            1. Actions

Shortsword. Arma da Mischia Attacco: +4 to hit, reach 5 ft., one target. Colpito: 5 (1d6+2) piercing damage.

Hand Crossbow. Arma a Distanza Attacco: +4 to hit, range 30/120 ft., one target. Colpito: 5 (1d6+2) piercing damage, and the target must succeed on a DC 13 Costituzione saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

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