Bandit
Bandit
Medium humanoid (any race), any non-lawful alignment
classe Armatura 12 (leather armor)
Punti Ferita 11 (2d8 + 2)
Velocità 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses passive Percezione 10
Linguaggi any one language (usually Common)
Challenge 1/8 (25 XP)
- Actions
Scimitar. Arma da Mischia Attacco: +3 to hit, reach 5 ft., one target. Colpito: 4 (1d6 + 1) slashing damage.
Luce Crossbow. Arma a Distanza Attacco: +3 to hit, range 80/320 ft., one target. Colpito: 5 (1d8 + 1) piercing damage.
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.
Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.