Ancient Brass Dragon (Metallico)
Ancient Brass Drago (Metallic)
Gargantuan dragon, chaotic good
classe Armatura 20 (natural armor)
Punti Ferita 297 (17d20+119)
Velocità 40 ft., burrow 40 ft., fly 80 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 27 (+8) | 10 (+0) | 25 (+7) | 16 (+3) | 15 (+2) | 19 (+4) |
Tiri Salvezza Dex +6, Con +13, Wis +8, Cha +10
Abilità Storia +9, Percezione +14, Persuasione +10, Furtività +6
Danno Immunities fire
Senses blindsight 60 ft., darkvision 120 ft., passive Percezione 24
Linguaggi Common, Draconic
Challenge 20 (25,000 XP)
Legendary Resistenza (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
- Actions
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Arma da Mischia Attacco: +14 to hit, reach 15 ft., one target. Colpito: 19 (2d10+8) piercing damage.
Claw. Arma da Mischia Attacco: +14 to hit, reach 10 ft., one target. Colpito: 15 (2d6+8) slashing damage.
Tail. Arma da Mischia Attacco: +14 to hit, reach 20 ft., one target. Colpito: 17 (2d8+8) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Saggezza saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Armi (Recharge 5-6). The dragon uses one of the following breath weapons:
Fire Breath. The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Destrezza saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Costituzione saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Colpito Dice, ability to speak, proficiencies, Legendary Resistenza, lair actions, and Intelligenza, Saggezza, and Carisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
- Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Saggezza (Percezione) check.
Tail Attacco. The dragon makes a tail attack.
Wing Attacco (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Destrezza saving throw or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.