Confusione
Aspetto
- 4°-level Ammaliamento*
Tempo di Lancio: 1 azione
Gittata: 90 metri
Componenti: V, S, M (three nut shells)
Durata: concentrazione, up to 1 minuto
This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled azione. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom tiro salvezza when you cast this spell or be affected by it.
An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
Table- Confusion Behavior
| d10 | Behavior | 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an azione this turn. | 2-6 | The creature doesn't move or take actions this turn. | 7-8 | The creature uses its azione to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. | 9-10 | The creature can act and move normally. |
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At the end of each of its turns, an affected target can make a Wisdom tiro salvezza. If it succeeds, this effect ends for that target.
- At Higher Levels*. When you cast this spell using a slot incantesimo of 5th level or higher, the radius of the sphere increases by 5 metri for each slot level above 4th.
D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.