Polpo
Octopus
Small beast, unaligned
Armor Class 12
Hit Points 3 (1d6)
Speed 5 ft., swim 30 ft.
| STR | DEX | CON | INT | WIS | CHA | -------- | --------- | --------- | -------- | --------- | -------- | 4 (-3) | 15 (+2) | 11 (+0) | 3 (-4) | 10 (+0) | 4 (-3) |
|---|
Skills Perception +2, Stealth +4
Senses darkvision 30 ft., passive Perception 12
Languages -
Challenge 0 (10 XP)
- Hold Breath**. While out of water, the octopus can hold its breath for 30 minutes.
**Underwater Camouflage**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
**Water Breathing**. The octopus can breathe only underwater.
- Actions
**Tentacles**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
**Ink Cloud (Recharges after a Short or Long Rest)****. A 5- foot radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.