Vai al contenuto

Quasit (Demone)

Da D&D Next.
Versione del 9 lug 2026 alle 23:41 di Admin (discussione | contributi) (Admin ha spostato la pagina Quasit (Demon) a Quasit (Demone): Fix suffisso: traduzione italiana)

=== Quasit (Demon) ===\nMinuscola immondo (demone, mutforma), caotico malvagio\n\nClasse Armatura 13\n\nPunti Ferita 7 (3d4)\n\nVelocità 12,2 m\n\n{| class="wikitable"\n! FOR\n| DES\n| COS\n| INT\n| SAG\n| CAR\n! --------\n| ---------\n| ---------\n| --------\n| ---------\n| ---------\n! 5 (-3)\n| 17 (+3)\n| 10 (+0)\n| 7 (-2)\n| 10 (+0)\n| 10 (+0)\n|}\n\nAbilità Furtività +5\n\nResistenze ai Danni freddo, fuoco, fulmine; contundenti, perforanti, and taglienti from nonmagical attacks\n\nImmunità ai Danni veleno\n\nCondition Immunities avvelenato\n\nSensi visione al buio 36,6 m, Percezione passiva 10\n\nLinguaggi Abyssal, Comune\n\nGrado di Sfida 1 (200 PE)\n\n''''Mutforma''''. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 3 m fly 12,2 m), a centipede (12,2 m, climb 12,2 m), or a toad (12,2 m, swim 12,2 m), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.\n\n''''Resistenza alla Magia''''. The quasit has vantaggio on tiri salvezza against spells and other magical effects.\n\n###### Azioni\n\n''''Claws (Bite in Beast Form)''''. Attacco con Arma da Mischia: +4 per colpire, portata 1,5 m, un bersaglio. Hit: 5 (1d4+3) perforanti danni, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) veleno danni and become avvelenato for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\n\n''''Scare (1/Day)''''. One creature of the quasit's choice within 6,1 m of it must succeed on a DC 10 Wisdom saving throw or be spaventato for 1 minute. The target can repeat the saving throw at the end of each of its turns, with svantaggio if the quasit is within line of sight, ending the effect on itself on a success.\n\n''''Invisibility''''. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

\n\n