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Cloaker

Da D&D Next.
Versione del 3 lug 2026 alle 20:15 di AI Translator (discussione | contributi) (Traduzione AI mostro: Cloaker)

== Cloaker ==\nGrande aberrazione, caotico neutralee\n\nclasse Armatura 14 (armatura naturale)\n\nPunti Ferita 78 (12d10+12)\n\nVelocità 10 m, fly 40 m\n\n| FOR | DES | COS | INT | SAG | CAR |\n|---------|---------|---------|---------|---------|---------|\n| 17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |\n\nAbilità Furtività +5\n\nSensi scurovisione 60 m, passive Percezione 11\n\nLinguaggi Deep Speech, Undercommon\n\nGrado di Sfida 8 (3900 PE)\n\nDanno Transfer. While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.\n\nFalse Appearance. While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.\n\nLuce Sensitivity. While in bright light, the cloaker has svantaggio on attack rolls and Saggezza (Percezione) checks that rely on sight.\n\n###### Azioni\n\nMultiattacco. The cloaker makes two attacks: one with its bite and one with its tail.\n\nBite. Arma da Mischia Attacco: +6 a colpire, portata 5 m, una creatura. Colpito: 10 (2d6+3) perforanti damage, and if the target is Grande or piccolaer, the cloaker attaches to it. If the cloaker has vantaggio against the target, the cloaker attaches to the target's head, and the target is accecata and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has vantaggio on the attack roll. The cloaker can detach itself by spending 5 metri of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 16 Forza check.\n\nTail. Arma da Mischia Attacco: +6 a colpire, portata 10 m, una creatura. Colpito: 7 (1d8+3) taglienti damage.\n\nMoan. Each creature within 60 metri of the cloaker that can hear its moan and that isn't an aberrazione must succeed on a DC 13 Saggezza tiro salvezza or become spaventata until the end of the cloaker's next turn. If a creature's tiro salvezza is successful, the creature is immune to the cloaker's moan for the next 24 hours\n\nPhantasms (Ricaricas after a Short or Riposo Lungo). The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its Azioni, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear.\n\nWhenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight.\n\nA duplicate has the cloaker's AC and uses its tiro salvezzas. If an attack hits a duplicate, or if a duplicate fails a tiro salvezza against an effect that deals damage, the duplicate disappears.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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