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Melma Grigia

Da D&D Next.
Versione del 3 lug 2026 alle 08:26 di Admin (discussione | contributi) (Reimport Monsters: Gray Ooze (formattato))

Gray Ooze

Medium ooze, unaligned

Armor Class 8

Hit Points 22 (3d8+9)

Speed 10 ft., climb 10 ft.

STR DEX CON INT WIS CHA --------- -------- --------- -------- -------- -------- 12 (+1) 6 (-2) 16 (+3) 1 (-5) 6 (-2) 2 (-4)

Skills Stealth +2

Damage Resistances acid, cold, fire

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8

Languages -

Challenge 1/2 (100 XP)

        • Amorphous**. The ooze can move through a space as narrow as 1 inch wide without squeezing.

**Corrode Metal**. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

**False Appearance**. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

            1. Actions

**Pseudopod****. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

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