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Adult Green Dragon (Cromatico)

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Versione del 3 lug 2026 alle 08:25 di Admin (discussione | contributi) (Reimport Monsters: Adult Green Dragon (Chromatic) (formattato))

Adult Green Dragon (Chromatic)

Huge dragon, lawful evil

Armor Class 19 (natural armor)

Hit Points 207 (18d12+90)

Speed 40 ft., fly 80 ft., swim 40 ft.

STR DEX CON INT WIS CHA --------- --------- --------- --------- --------- --------- 23 (+6) 12 (+1) 21 (+5) 18 (+4) 15 (+2) 17 (+3)

Saving Throws Dex +6, Con +10, Wis +7, Cha +8

Skills Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6

Damage Immunities poison

Condition Immunities poisoned

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 22

Languages Common, Draconic

Challenge 15 (13,000 XP)

        • Amphibious**. The dragon can breathe air and water.

**Legendary Resistance (3/Day)**. If the dragon fails a saving throw, it can choose to succeed instead.

            1. Actions

**Multiattack**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**Bite**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10+6) piercing damage plus 7 (2d6) poison damage.

**Claw**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6+6) slashing damage.

**Tail**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8+6) bludgeoning damage.

**Frightful Presence**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**Poison Breath (Recharge 5-6)****. The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.

            1. Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.